24 September 2009

Enough is Enough






















How much is enough? Game Theory would encourage us to think carefully before we assume that each of us pursuing the absolutely best possible solutions will result in the best possible outcomes.

Yet we have been trained by experience to articulate our requirements as if they were negotiating stances rather than expressions of heartfelt need. As a consequence, every solution, no matter its quality, is seen as a compromise with our theoretical ideal world. We expect our Utopian hopes to be dashed and they inevitably are.

Economists talk of a point reached in consumption when further consumption fails to add any value. The technical term for this is Bliss Point – defined as the total satiation of wants. In design, more is not always better. Sometimes, enough is enough.

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