12 January 2011

Godzilla











When I first encountered Sim City it had an option which allowed a Godzilla-like monster to rampage randomly through your newly created city. The initial reaction was either to panic or to pretend it wasn’t happening.



Sometimes there seems to be only two types of architectural critique: “Look, a monster!” or “What monster?”. We are either struck by design shock horror, or are too polite to mention design at all.



Design is big. It can fill our horizons. And it deserves a considered reaction based on more than prejudice or etiquette. It makes demands of us and asks difficult questions. It deserves passion and honesty. It is worth arguing about.

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